About

Ember Box started as a shared notes file between three friends who kept complaining that half the games we downloaded needed a constant connection just to open a menu. We wanted a place that focuses on titles you can play when the Wi-Fi drops and the mobile data runs dry. So we built one.

The editorial routine is simple. Someone picks a game, plays it for at least a week on a real phone, not an emulator, and then we argue about it over a group chat before anything gets published. If a game turns out to secretly require a login or phones home for ads every thirty seconds, we say so plainly.

We pick games across genres on purpose. One week it's a slow farming simulator, the next it's a tight tactical RPG or a racing game with offline tracks. Variety keeps us honest and keeps the catalogue useful for different kinds of players.

Nobody pays us to feature a game here. We buy or download the titles ourselves, and the only thing we promise readers is that the opinion in a review is the opinion we actually hold.

Mikael Sørensen — Mikael has been testing mobile games since the days of resistive touchscreens and runs the editorial side of Ember Box. He favours slow simulators and anything with a good offline save system.